vulky - a pythonian vulkan facade
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API Reference
- Types
AABBCollectionADSADSNodeTypeAddressModeBorderColorBufferBufferUsageCommandManagerCompareOpComputeManagerComputeManager.bind()ComputeManager.clear_buffer()ComputeManager.clear_color()ComputeManager.clear_depth_stencil()ComputeManager.dispatch_groups()ComputeManager.dispatch_threads()ComputeManager.dispatch_threads_1D()ComputeManager.dispatch_threads_2D()ComputeManager.get_queue_required()ComputeManager.set_pipeline()ComputeManager.update_constants()ComputeManager.update_sets()
CopyManagerDescriptorSetDescriptorSetCollectionDescriptorTypeFilterFormatFormat.DEPTH_STENCILFormat.FLOATFormat.INTFormat.IVEC2Format.IVEC3Format.IVEC4Format.NONEFormat.PRESENTERFormat.UINTFormat.UINT_BGRA_STDFormat.UINT_BGRA_UNORMFormat.UINT_RGBFormat.UINT_RGBAFormat.UINT_RGBA_STDFormat.UINT_RGBA_UNORMFormat.UVEC2Format.UVEC3Format.UVEC4Format.VEC2Format.VEC3Format.VEC4
FrameBufferGPUPtrGTensorMetaGeometryCollectionGraphicsManagerGraphicsPipelineImageImageTypeImageUsageLayoutLayoutAlignmentMemoryLocationMipMapModeObjectBufferObjectBufferAccessorPipelinePipelineTypePresenterModeQueueTypeRTProgramRaytracingManagerRaytracingPipelineResourceSamplerShaderHandlerShaderStageStructuredBufferStructuredBufferAccessStructuredTensorTriangleCollectionViewTensorWindowaabb_collection()ads_model()ads_scene()allow_cross_threading()buffer()buffer_like()compile_shader_file()compile_shader_source()compile_shader_source_file()compile_shader_sources()compute_manager()copy_manager()create_device()create_mesh()depth_stencil()device_manager()execute_loop()external_sync()graphics_manager()image()image_1D()image_2D()image_3D()index_buffer()instance_buffer()load_image()load_texture()load_video()mat2mat3mat3x4mat4mat4x3pipeline_compute()pipeline_graphics()pipeline_raytracing()quit()raytracing_manager()render_target()sampler()sampler_linear()save_image()save_video()scratch_buffer()set_debug_name()submit()support()tensor()tensor_copy()tensor_like()tensor_to_gtensor_if_possible()tensor_to_mat()tensor_to_vec()triangle_collection()vec2vec3vec4vertex_buffer()window()wrap_gpu()